Friday, March 7, 2014

Clerical Sage Studies VII

Below are the last two sage studies for clerics.

As I've been going forward, the descriptions have been increasing in length, mostly because I'm getting better at it. This idea only sprang into my mind 10 days ago, so it is as new to me as it is to anyone. I've been considering how it could be more sophisticated, with greater detail about when and how much a cleric can know about a specific thing, such as the earlier question about knowing the architecture of the Aztecs as well as that of one's homeland in Europe. Right now, however, I'm just trying to get the bare skeletons in place ... that will allow a little game play, that will increase my effectiveness in writing the system, which will enhance game play and so on. This is better than waiting until everything is 'perfect' before dumping it out there. I had hoped for more feedback on the idea this last week, but I'm sure the feeling is that people don't know where I'm going, and don't know what to say.

I have been thinking that the original d8 for in-field studies and d4 for out-of-field studies is high. A 10th level cleric would, on average, be an authority in every study. That seems a bit much. So, I'm going to change it. The fix will be a d8 minus one for in-field studies, and a d4 minus one for out of field studies. That makes the average amateur knowledge for an out-of-field study at 7th level ... which I think is sufficiently high. A d12 will still be used for specialties.

Okay, the last two subjects:

Politics & Geneology

Amateur: recent events, royal succession
Authority: diplomacy, nobles, portfolios, rulership trends and practices
Expert: conspiracies, pregnancies, subversive diplomacy
Sage: family secrets, plots, state secrets

Recent events would be anything of note that has happened within the kingdom where the cleric presently resides. Royal succession would also be a breakdown of the local royal family’s history, going back as many generations as this family has been in control (there would also be knowledge of the previous families that have ruled going back a century per 10 points of study). Diplomacy is the relations between local states. 

Nobles gives biographical knowledge about those in the local kingdom. Portfolios describes who is in charge of what national services, such as the army, the navy, finance, foreign affairs, etc., as well as ambassadors to the largest kingdoms in the world (those with a population of greater than one million). Ambassadors are only shared between countries with diplomatic relations. Rulership trends & practices are those activities which the royal family supports, or is seeing forward, such as wars, changes in domestic authority, changes in the treasury or the law and so forth.

Conspiracies includes an awareness of groups that are subversive to the local state, not their specific activities. Knowledge of how to get in touch with such groups through signs, or locations one might start, would be known also. Pregnancies includes knowledge of who is, or who is trying to be, or who can’t become pregnant, as well as knowledge about miscarriages or bastard children; however, this knowledge only pertains to instances where no threat to the actual crown or succession exists. 

Such knowledge would be included under plots, which are any actual ongoing attempt to change something criminally within the local kingdom. Subversive diplomacy includes out-of-state organizations seeking to bring about the death or removal of the king, or to initiate wars. Family secrets are usual details about noble and royal families that would be damning, terrifying or revealing of allegiances or purposes. State secrets is not merely knowledge of what the state intends to do, but also atrocities that have been done, or practices that are or have been carried out by people in power.

Religious Architecture
Amateur: purpose, search
Authority: durability, minor design, origin, use
Expert: major design, reconstruction
Sage: supernatural design
Origin allows knowledge of the makers. Purpose includes the recognition of any feature within a temple or church, as well as the meanings behind cairns placed as landmarks, monuments, tomb markers, astrological tools, etc. Use would in turn allow the understanding of how to tell time, predict events, create holy water from fonts, etc., including any object which was built for religious/supernatural purposes.

Search includes the power to recognize from the lay of the land, or from the interior of a religious building, where special rooms or features might be located. The % success of doing so, without needing to actually explore the building, is equal to the cleric’s points of study. Minor design would be the laying out of buildings such as temples, churches, chapels, baptistries, monastaries, cairn circles, cenotaphs and so on. Major design would focus upon cathedrals, squares, grand mausoleums, pavilions and palaces (the last primarily secular, but built upon the same basic principles). Supernatural design would be the construction of buildings to produce a specific supernatural influence, such as has been built at Angkor Wat, the Kaaba in Mecca, Stonehenge and so on. Supernatural influences resulting from architecture are varied (bringing power to the state or religions) and rarely last for more than a century.

Durability is the recognition of a standing structure’s integrity, defining the maintenance necessary and its endurance. Reconstruction allows the faithful rebuilding of structures that are threatened with destruction, or reasonable facsimiles to things that have been destroyed, working from drawings or personal experience.

1 comment:

  1. Just wanted to offer my support and encouragement. I love this material. It's intuitive and practical; I plan to use something very similar (if not exactly the same) when I get around to running a game again. Please keep the good stuff coming.


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